#ifndef _SKILLSUMMON_H
#define _SKILLSUMMON_H
#include "SkillBase.h"
//技能指定点怪物
class SkillSummon : public SkillBase
{
public:
	SkillSummon();
	virtual ~SkillSummon();
	virtual void OnDamageTimedo(uint32_t skillId);
	virtual void OnDamageTimedoPlayer(uint32_t skillId, cList & vtargetList);
private:

};

#endif